This article is one that I’ve wanted to do for a long time. I expect this article to be a big one (lengthwise, and content-wise)—and there’s a lot of stuff from it that might take some time to sink in. But this subject is something that I would very much like to introduce to the RPG Maker and indie game development community.
Today we are going to be talking about player psychographics, what they are, and how an understanding of them will help with game design. Continue reading