AuthorDespain

Player Psychographics

This article is one that I’ve wanted to do for a long time. I expect this article to be a big one (lengthwise, and content-wise)—and there’s a lot of stuff from it that might take some time to sink in. But this subject is something that I would very much like to introduce to the RPG Maker and indie game development community.

Today we are going to be talking about player psychographics, what they are, and how an understanding of them will help with game design. Continue reading

Podcast #11: Cliches

Episode eleven is here, and we talk about cliches in your RPG games. Our hosts ReynardFrostDespain and Kilim weigh the pros and cons of using cliches, when they might be worth using, and take a look at some of the common cliches and why they’re cliches in the first place. Continue reading

Podcast #10: Influences and Inspiration

Episode ten has arrived, and now we are a real podcast! This time around, our hosts ReynardFrost, Despain and Kilim talk about the games that inspired them and influenced them as game designers, and how to draw inspiration from your own favorite games. Continue reading

Podcast #9: Commercial Games

Happy New Years! The ninth podcast is here to bring in 2013. Today, our hosts DespainKilim and ReynardFrost are joined by Nathanial B to talk about commercial games. Budgets, commissions, kickstarter and more! Continue reading

Podcast #8: Rewards

The eighth podcast is here, just in time for the holidays! Today, our hosts DespainKilim and ReynardFrost get into the holiday spirit by talking about presents! The topic is rewarding the player, and we talk about ways to make sure the player feels rewarded during gameplay. Continue reading

Podcast #7: Level Design

The seventh podcast is here! Today, our hosts DespainKilim and ReynardFrost talk about level design—mapping, mopping, puzzles, interactivity. Lots of good stuff this time around. Continue reading