Yo i'm despain.

i make graphics for games and i write tutorials so you can too.

RMVX Ace: Using Map Coordinates, Part 1

March 26, 2012 at 8:58 pm | RPG Maker | 1 comment

Introduction Yo. Uncle Despain here, with the latest entry in my series of RPG Maker VX Ace tutorials. Today I’m going to be explaining the map grid and its coordinates, and we’re going to create a puzzle where the player must push a statue onto a weight-triggered switch in order to open a door. Once [...]

RMVX Ace: Switches and Variables, Part 2

March 17, 2012 at 1:02 am | RPG Maker | No comment

Introduction Howdy! Uncle Despain here, with the second part of my tutorial on RPG Maker VX Ace’s switch and variable functions. The previous tutorial explained what switches and variables are, and then we walked through the creation of a treasure chest event. We used switches and self switches, and learned about event pages and their conditions. [...]

RMVX Ace: Switches and Variables, Part 1

March 16, 2012 at 12:37 am | RPG Maker | No comment

Introduction Howdy. Uncle Despain here, with the first of my RPG Maker VX Ace tutorials. This tutorial is going to tell you everything (well—almost everything) that you need to know about two of the most important features of the RPG Maker program: switches and variables. This is the first part of the tutorial, and it will [...]

Basics of Animation

February 5, 2012 at 1:10 pm | Animation, Pixels | 5 comments

Animation is a huge topic, and I’m not going to pretend to cover everything. This tutorial is only going to cover a few of the most basic ideas that will be important going forward in pixel art—if you’re interested in animation (and even if you’re not), you should search around for more detailed articles (or [...]

Making Memorable NPCs

January 26, 2012 at 5:11 pm | Writing | 2 comments

Yo. Today I feel like talking about NPCs. I’ve played a lot of amateur RPGs and nearly all of them feature the same copy-paste “welcome to this town” NPCs. Lazy game developers will treat NPCs like scenery—like they’re just a part of the map and not living characters. The strange part is that people know [...]

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