Chapter 1: Thinking in Color
In my previous pixel tutorials, we explored the basic walk cycle. We looked at the differences between the 3-frame and 4-frame walk cycles, and finally completed a smooth 8-frame cycle for a front-facing sprite. The lift-plant-push motion of the legs, which we discussed at length, is the key motion for the walk animation. This is the […]
Whew. It’s been a while, but I’m here with the follow-up tutorial on Walk Cycles. Make sure to check out the previous tutorial on the subject before continuing. In the previous tutorial, I went over what a walk cycle is. How they work, and how they are commonly implemented in video games. I discussed the […]
One of the things that I’m proud of is that I’m relatively quick when it comes to pixel art. Sure, most of that come from experience. But a lot of it has to do with my process. It’s especially useful for working on large-scale projects, such as RPGs, which can very quickly become overwhelming. Doing […]
It’s been a while since my last pixel art tutorial (over a year! sorry guys!), in which I introduced the basic ideas of animation. It’s time we dive into animation itself, and we’re going to start off by looking at one of the most important animations in game development: the walk cycle. We’re going to be looking […]
Learn how to create an event where the player must input a password. The event makes use of the ‘Name Input Processing’ command.
Learn how to use battle events to create a skill where the player can steal items from enemies. This tutorial is an introduction to battle events and random variables.