Learn how to create an event where the player must input a password. The event makes use of the ‘Name Input Processing’ command.
Learn how to use battle events to create a skill where the player can steal items from enemies. This tutorial is an introduction to battle events and random variables.
Learn how to create a simple pit that will cause the player to fall to the floor below. This tutorial explains how to use coordinate variables and region IDs in RPG Maker VX Ace.
Hopefully this image will be useful to new RPG Maker users. It’s no substitute for my tutorials on Switches and Variables, but I think that it gets the job done and contains a lot of useful information.
This one’s been a long time coming—sorry for the wait, but it’s time to follow up my Using Map Coordinates tutorial with part two. This tutorial builds on the contents of the first tutorial, so if you haven’t read that one, or if you need a refresher—go back and read it now. In it, we […]
Introduction Yo. Uncle Despain here, with the latest entry in my series of RPG Maker VX Ace tutorials. Today I’m going to be explaining the map grid and its coordinates, and we’re going to create a puzzle where the player must push a block onto a weight-triggered switch in order to open a door. Once […]
Introduction Howdy! Uncle Despain here, with the second part of my tutorial on RPG Maker VX Ace’s switch and variable functions. The previous tutorial explained what switches and variables are, and then we walked through the creation of a treasure chest event. We used switches and self switches, and learned about event pages and their conditions. […]
Introduction Howdy. Uncle Despain here, with the first of my RPG Maker VX Ace tutorials. This tutorial is going to tell you everything (well—almost everything) that you need to know about two of the most important features of the RPG Maker program: switches and variables. This is the first part of the tutorial, and it will […]