Video Tutorial: Falling Pit with Region IDs

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Learn how to create a simple pit that will cause the player to fall to the floor below. This tutorial explains how to use coordinate variables and region IDs in RPG Maker VX Ace.

3 comments

  1. Traveling Bard says:

    Thanks for the tutorial! Works/looks great :)

  2. John Scherzi says:

    This was a very good tutorial. I have been debating with myself how to make this into a real trap for the unwary player. First of all I would make the floor tiles all the same pattern and then designate a area code for the tiles that represent the pit. However, I want to give the player a chance to avoid the trap. I was thinking a rogue type character could have a skill named “trap sense” and would then have a random chance of detecting the trap before hand. You would need a event that would give the PCs a random chance of detecting the trap if the party has a rogue. Perhaps the random chance to avoid would get higher depending upon the rogue’s level. From your tutorials I think this could be accomplished with ann event. What do you think?

  3. Despain says:

    Yeah, man totally. You can use the techniques from this tutorial to check if the player is on a certain region, and then use variables to create a formula for the rogue’s level. If it’s successful, an effect could happen to alert the player.

    Designwise, I’d suggest against using any message popups when the player senses a trap—could get annoying. Something noticeable but small would be awesome. Maybe a sound effect could play or an emotion balloon would appear over the player’s head.

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