AuthorDespain

Puzzle Design 2: Moving Parts

Welcome to the second part of my series on designing RPG puzzles. Last time, we went over some of the broad categories that different puzzles fall into. Today, we’re going to break things down a little further. Let’s talk about the elements that make up every puzzle in an RPG. Even the simplest of puzzles can be broken down into its core essentials. Continue reading

Podcast #6: Cutscenes

The sixth podcast is here! Today, our hosts Despain, Kilim and ReynardFrost talk about cutscenes in RPG Maker. Pacing, introduction and ending cutscenes, and some tips about event choreography.

This week’s Play or Flay segment takes a look at blueperiod’s Linus. Continue reading

Infographic: Understanding Switches and Variables

Hopefully this image will be useful to new RPG Maker users. It’s no substitute for my tutorials on Switches and Variables, but I think that it gets the job done and contains a lot of useful information. Continue reading

Podcast #5: X-ploration

The fifth podcast has arrived! This time, DespainReynardFrost and Kilim go deep on the subject of exploration. And instead of a Play or Flay segment, this time we take a look and review the beginning of the demo of X-Noir, by Volrath and Artbane. Continue reading

Podcast #4: Gettin’ Serious about Teams

The fourth podcast is here! This time, DespainReynardFrost and Kilim dive into working with a team vs going it solo. We also take a look at a project thread in our Play or Flay segment and are torn on the final decision. Continue reading

Puzzle Design 1: RPG Puzzle Types

Howdy. This is the first part of my new article series on puzzle design for RPGs. The goal of this series is to encourage critical thought about puzzle design as well as provide inspiration and motivation for the puzzles in your RPGs.

Today, we are going to look at a few core types of puzzles that are often found in RPGs. These might not be the only types of puzzles that can be in a game, but these are broad categories that cover a wide variety of puzzles, and this article will serve as a starting point for a more in-depth look at puzzle design. Continue reading