Podcast #5: X-ploration

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The fifth podcast has arrived! This time, DespainReynardFrost and Kilim go deep on the subject of exploration. And instead of a Play or Flay segment, this time we take a look and review the beginning of the demo of X-Noir, by Volrath and Artbane.

iTunes link
https://itunes.apple.com/us/podcast/final-boss-blues-podcast-feed/id577436222

X-Noir topic

http://forums.rpgmakerweb.com/index.php?/topic/6327-x-noir-demo-available/

4 comments

  1. Handy Fox says:

    When you were talking about getting 100% in x game by getting something later being annoying, I could understand that getting it then and there would help improve your play time record if you were going for that type of thing.

  2. Bird Eater says:

    Backtracking is not that big of a deal in the games I’ve tried to create, although you do, in my latest ‘game’, go back to the town you start in at the end. But it’s not optional, as it’s part of the story. It’s merely a kind of stupid joke where you find out you’ve traveled around for tons for no reason, and that the bad guy was somebody at the starting point all along. There’s not really many extra things to find when you go back to a dungeon you’ve already completed. But that’s probably just because I’m too lazy to implement extras for the player to find there.

    A reason for backtracking could of course be found in lots of visual novel games with multiple endings. But I think that’s a whole different story all together, as you’re not really ‘going back’ in the game, you’re pretty much starting the game over and choosing different at decisions.

  3. pxlgraphic says:

    despain… did you play the demo for The Beneath? It sounds like you took that ‘find a dirt patch, then get a shovel later to dig items from the dirt patche’ right from my game xP

  4. ReynardFrost says:

    Except pxl, that idea is from various other games such as Legend of Zelda: Link to the Past, and Fable 2, etc. So it’s not right from your game. :)

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