Dungeons! Any RPG would be incomplete without them. The dungeons in your game are where the majority of the gameplay will take place—your dungeons are the meat of your game. You can expect your players to spend a lot of time—and a lot of thought—in your dungeons, so it’s important to make them stand out.
What is a dungeon? A dungeon is an area of the game that provides danger and challenge for the player. Typically, RPGs are split up into two types of areas: towns and dungeons. Towns are places where the player can relax and heal; where he can comfortably explore and upgrade his characters: towns are typically the resting places between dungeons. But just like town areas don’t need to be towns—a dungeon doesn’t have to be a temple or a cave—any setting you can imagine can be a dungeon area—as long as it provides the potential for danger. These area definitions are based on gameplay function.
So let’s get creative with our dungeons. Continue reading