Learn how to create an event where the player must input a password. The event makes use of the ‘Name Input Processing’ command.
Learn how to use battle events to create a skill where the player can steal items from enemies. This tutorial is an introduction to battle events and random variables.
Learn how to create a simple pit that will cause the player to fall to the floor below. This tutorial explains how to use coordinate variables and region IDs in RPG Maker VX Ace.
This one’s been a long time coming—sorry for the wait, but it’s time to follow up my Using Map Coordinates tutorial with part two.
This tutorial builds on the contents of the first tutorial, so if you haven’t read that one, or if you need a refresher—go back and read it now. In it, we took a look at the grid plane in RPG Maker VX Ace, and how to store an event’s (or the player’s) map coordinates into variables. After that, we created a pressure-switch—as long as the player was standing on it, the door would open. And that’s where we left it. The player isn’t able to reach the door and stand on the switch at the same time, so we’re going to have to create a block that the player can push on top of that switch. Continue reading
Yo. Uncle Despain here, with the latest entry in my series of RPG Maker VX Ace tutorials. Today I’m going to be explaining the map grid and its coordinates, and we’re going to create a puzzle where the player must push a block onto a weight-triggered switch in order to open a door. Once you understand the concepts in this tutorial, you will be comfortable creating a wide range of unique puzzles in your game.
This tutorial requires familiarity with the RPG Maker VX Ace interface, as well as a basic understanding of switches, variables, event pages, and conditional branches. If you aren’t comfortable with those topics, check out my tutorial on switches and variables before reading this. Continue reading