A while ago I put a little bit of time into making facesets for Time Fantasy. Here is the base that I made. Free to use and edit.
I’m not entirely happy with it, but I’m putting faces on hold for now (combat animations and/or new tiles are the priorities for the next releases). I always plan to release the base for free, even if I were to release a full face pack in the future for price. So I figure that I might as well release what I have so far so someone can get some use out of it.
NOTE: These might appear blurry because they’re upscaled for the web. Click them to see them at the correct 100% size. Each face fits into a 32×32 tile.
As for actual finished faces, I only made a few of these, here is what they look like. Mostly I was testing out the style (and ultimately wasn’t too happy with it). But if you want to use these faces then you can get the sheet here:
Here is what they look like next to their sprites (from the Time Fantasy RPGMaker DLC):
I’ve begun creating downed/dead/sleeping/KO/etc poses for characters in the Time Fantasy asset packs. I start by making a “base”– I’m releasing that base today for free. If anybody is working in the Time Fantasy style, you can use these based to make downed sprites for your characters.
I’ll have some full downed sprites, based on the existing TF character sprites, in the upcoming weeks. Until then.
You might be interested in making your own sprites in the Time Fantasy style.
You can go about creating sprites however works best for you. But I thought that some people might find it interesting and/or useful to see the process that I used to create the characters in the TF set.
(If you haven’t made a sprite or don’t know how to, you can check out my pixel art tutorials. This article isn’t about the details of pixel work.)
Since all the Time Fantasy character sprites are aligned in a particular way, I use a “feet sheet” that I’ve previously made. This is an what I use (it’s arranged for use in RPGMaker VX/Ace):
Since I make large packs with lots of characters, I’ll typically work with eight characters at a time (a regular RPGMaker sprite sheet has eight characters). I create all of their basic directions before I move on to animating them. This method has proven to be pretty efficient when making large amounts of sprites like this.
This is what a piece of my working file might look like before I begin animating the sprite sheets:
So let’s start with a sprite. Using the base, I’ve made his basic pose in all four directions:
I’ll line up the four standing poses onto the “feet sheet”.
You can see that it has the stepping-frame feet from the animated base, but not the top halves of the sprites. Instead of using the entire base, I’ll use the feet/legs from the base, but redraw the torsos for the different frames. For me, this method is faster when creating a lot of sprites.
Easiest way to start is by copying the head. I move it down one pixel for the stepping frames. This image illustrates what I mean:
Depending on the sprite, I might also copy the middle of the torso onto the other frames. Then draw arms to indicate the correct swinging motion. Then it’s easy to edit/color the legs to match the body.
Do it for all four directions (with some sprites, you only need to do it in three directions, and flip the side views), and then the sprite is finished and ready for use in games: