This week, Despain, ReynardFrost, and Kilim enthusiastically dive into the subject of side content. What kind of side content is right for a game, the pros and cons of the positioning of the extras in your game, and the integration of side content into the main game. Check it out. Like us on Facebook to keep up with new […]
This week, Despain, ReynardFrost, Kilim and CaptainJet discuss the three player psychographics: Johnny, Timmy, and Spike. What are they? What does it mean? And how can you apply these concepts to your game design?
Despain, ReynardFrost, Kilim and CaptainJet all return to discuss the concept of Show Don’t Tell, and how it applies to game design.
In this episode, Despain and Kilim are joined by CaptainJet to talk about the role of the hero characters in battle. Classes, stats, buffs/debuffs, skills—and the value of a turn. A lot of material is covered this time, so check it out.
At long last, episode 15 has arrived! This time, Despain and Reynard talk about game endings. What makes a good ending to your story—and what makes a bad one? And what’s the best way to end with satisfying gameplay? There’s some spoilers for older games, but Despain manages to stop himself from spoiling Bioshock Infinite. […]
Episode fourteen is here, with another guest host! Despain and ReynardFrost are joined by Solomon to talk about a much-requested subject, character development. What do your characters want? What are their goals? And how do those desires and goals change over the course of the game’s story?
Episode thirteen is here, with another guest host! Despain and ReynardFrost are joined by Chaos Avian to talk about dungeons. Our Play or Flay segment has a unique twist, as we look at our guest host’s own project topic and give him a chance to defend himself.
With episode twelve, Despain and ReynardFrost are joined by Sevith to talk about battle systems! And roguelikes.
Episode eleven is here, and we talk about cliches in your RPG games. Our hosts ReynardFrost, Despain and Kilim weigh the pros and cons of using cliches, when they might be worth using, and take a look at some of the common cliches and why they’re cliches in the first place.
Episode ten has arrived, and now we are a real podcast! This time around, our hosts ReynardFrost, Despain and Kilim talk about the games that inspired them and influenced them as game designers, and how to draw inspiration from your own favorite games.
Happy New Years! The ninth podcast is here to bring in 2013. Today, our hosts Despain, Kilim and ReynardFrost are joined by Nathanial B to talk about commercial games. Budgets, commissions, kickstarter and more!
The eighth podcast is here, just in time for the holidays! Today, our hosts Despain, Kilim and ReynardFrost get into the holiday spirit by talking about presents! The topic is rewarding the player, and we talk about ways to make sure the player feels rewarded during gameplay.
The seventh podcast is here! Today, our hosts Despain, Kilim and ReynardFrost talk about level design—mapping, mopping, puzzles, interactivity. Lots of good stuff this time around.
The sixth podcast is here! Today, our hosts Despain, Kilim and ReynardFrost talk about cutscenes in RPG Maker. Pacing, introduction and ending cutscenes, and some tips about event choreography. This week’s Play or Flay segment takes a look at blueperiod’s Linus.
The fifth podcast has arrived! This time, Despain, ReynardFrost and Kilim go deep on the subject of exploration. And instead of a Play or Flay segment, this time we take a look and review the beginning of the demo of X-Noir, by Volrath and Artbane.
The fourth podcast is here! This time, Despain, ReynardFrost and Kilim dive into working with a team vs going it solo. We also take a look at a project thread in our Play or Flay segment and are torn on the final decision.
The third podcast is here! This time, Despain, ReynardFrost and Kilim share our thoughts on writing dialogue for your games. We also take a look at a project thread in our Play or Flay segment and give some brutal tips when it comes to mapping.
The second podcast is here! This time, Despain, ReynardFrost and Kilim talk about the different ways to drive a story in games. It’s also the debut of the weekly segment Play or Flay, where we review a project from the RPG Maker Web forums. Check it out.
This is the first of our new weekly podcast series. Our three hosts are myself, Despain, and my friends ReynardFrost and Kilim. We talk about game design in general, but with a focus on RPG Maker. Check it out.