The second podcast is here! This time, Despain, ReynardFrost and Kilim talk about the different ways to drive a story in games. It’s also the debut of the weekly segment Play or Flay, where we review a project from the RPG Maker Web forums. Check it out.

8 responses to “Podcast #2: What Drives Story”

  1. Tsukitsune says:

    I’m kind of confused as to the difference between plot and story. I thought they were essentially the same but you guys were talking about them separately. Do you mind elaborating on that end a bit?

    Also another good example of a world driven game would be Skyrim.

  2. admin says:

    Essentially, plot is “the stuff that happens”, the sequence of events that occurs within the story. The story is the bigger picture, formed of the plot points as well as character development, setting, exposition, etc.

    Think about it this way: when you write an outline, you just list a sequence of events. That’s the plot, but not the entire story.

  3. Tsukitsune says:

    Alright, I got it now, thanks. I’ll be looking forward to more of these in the future.

    I think that games with an emphasis on story should be either plot driven, plot-character driven, or touch on all three drives. Not just character driven alone like some of you were saying. If it’s just character driven, wouldn’t the story be a bit lacking if there’s not a solid plot to drive it?

    I don’t really agree with Kilim’s last point, about focusing mainly on character first then build the plot around them. Having strong character development and such is needed of course, but I think it should coincide with the plot. Plot comes first, and the characters or whatever can develop through the story. Their hardships, what they go through, their thoughts while they’re adventuring, etc.

    A strong example of this is Dragon Age Origins. The plot, there’s a blight that’s about to end the world, and you become a Grey Warden and all the things you do up to the end of the story is to eradicate the blight. BUT it’s also highly character driven, because even though you’re doing all these things to defeat the blight, you care about each member of your party. You talk to each one, have actual conversations, they too drive you along to continue playing. You truly feel connected to them, and that’s what I love about Dragon Age. The story is compelling and the characters I will never forget.

  4. LockeZ says:

    An example of a game story that’s purely character driven would be… a dating sim, I suppose.

    Outside of games, it’s more common. Many romantic comedies, sitcoms, and moe anime series have strong characters, but no meaningful events to speak of other than the interactions and interpersonal dramas between those characters.

  5. Couragious Son says:

    Loving these!!

  6. Really enjoy this podcast.

  7. Insane Chef says:

    Hey guys, what game were you talking about where the main char is blind? (framed by the killing of a mayor, etc etc…)

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