Introduction
Howdy! Uncle Despain here, with the second part of my tutorial on RPG Maker VX Ace’s switch and variable functions.
The previous tutorial explained what switches and variables are, and then we walked through the creation of a treasure chest event. We used switches and self switches, and learned about event pages and their conditions. In this part of the tutorial, we’re going to expand on that knowledge by using variables. If you haven’t read part one, check it out now, because this tutorial builds off of the elements introduced there. Continue reading