Two days ago, I finished playing Brothers: A Tale of Two Sons. Even before I finished the game, I felt like I wanted to write an article about it. After it ended, I needed some time to recover my emotions, but I knew that this game deserves a close look at its design.
Brothers tells the story of two brothers who go on a journey to find the tree of life in order to save their dying father. You control both characters simultaneously, in a unique single-player co-op control scheme (a controller is required). The game takes full advantage of its unique controls by incorporating them into the story and emotional development of the characters—and of the player. Continue reading