Today’s topic is one that is important for all sorts of game design: difficulty. There’s lots of ways to make your game difficult, but unfortunately most of those ways are shortcuts that don’t lead to appealing gameplay.
Lots of game developers will feel the need to make their game more difficult, so they add all sorts of “features” that only end up making the game more frustrating. “But the player is dying more often,” they say, “it’s a challenge.” Well, kind sir—is it really a challenge? Or is your gameplay just hard for no real reason?
Today we’re going to look at the difference between challenge and frustration, and how to add to your game’s difficulty curve while avoiding making your players feel bad about it. Read more
