Far Out Programmer Wanted
I’m looking to partner with a programmer to help make a game.
I am a professional pixel artist and capable of creating the graphics for the entire project — much of these assets are already made.
TLDR: I make graphics and have a design document. The game is a platformer, nothing fancy. The goal isn’t ambitious or gimmicky– but just a solid game with a focus on being very well made with above-average pixel graphics and good gamefeel.
The number one thing really is that I want to find a programmer partner that I’d be able to get along with, get a good work flow, and eventually make maybe more ambitious games with.
I’m using Game Maker Studio 2. You should be familiar with GML. I’m looking for a lead programmer to partner with: someone to handle the coding while I pump out graphics. Major programming responsibilities would be the expected stuff in a platformer: enemy behavior and patterns, level hazards and gimmicks and implementation of boss fights.
I’m capable of doing some programming in GMS2, but it’s not my comfort zone, and my time would be better spent with the other assets.
(Note: If you want to use another engine, Unity or something, I’m open to the idea. I don’t have any experience in it though, so 100% of the programming would fall on you. I’m suggesting GMS2 because I have the experience to do stuff in it myself as well.)
Ultimately, I’d like to work with somebody who can build the framework of the game, and then make objects and behaviors, so I can focus on design and graphics. For example: we’d come up with a behavior for a monster, I’d make the animations and give them to you, and you program the enemy object so that we can drop it into the levels.
A special note on creative control: Designing the game and coming up with ideas is the fun stuff! So I wouldn’t exclude you from that. In fact I’d welcome you to design your own levels and mechanics, and we could have a lot of fun with it.
This is why the most important thing that I am looking for in a programmer: that we get along well.
I’m not necessarily just looking for a programmer to boss around (but if you want to do that, I’ll take it– LOL).
As a freelancer myself, I understand that time is valuable. I want to pay you for your time– but this isn’t a project with a real budget. This is starting as a personal side-project, and I’m simply looking for a partner.
That being said, the final product would be something that we would sell– and of course we’d split the profits. While the details would need to be worked out: as a general baseline, imagine that I’m looking for a partner to go 50-50 with.
For this reason, I understand that the “job” would be off-putting to experienced programmers, and I get it. I’ve been there.
Please only consider this if it’s a project that you would want to work on and if my art experience and style interests you. This is the kind of project for a programmer who would love to work on a straightforward game, but doesn’t have anybody to do the graphics. This begins as a “passion project”, and there won’t be any sort of budget until we reach at least a fund-raising phase. At that point, money/shares/etc would be something that we work out based on how much work we’re each putting into the project.
About The Game
Far Out is a side-scrolling platformer. Gameplay will focus mostly on platforming. The player can use different guns and shoot in 8 directions, but combat will be secondary to platforming. It has some “metroidvania” elements in a hub world, though the overall structure is more based around unlocking levels and challenges.
The project is specifically not too ambitious: novelty isn’t a priority– instead the goal of the game is simply to be extremely solid: with above-average pixel aesthetics, a high degree of polish, exploration-driven design, and fun and fluid game-feel.
If you’re interested, of course we can talk in more detail about the plans for this project. I have a full working design document, in addition to plenty of assets, notes, documents, drawings, etc.
I’ve also previously made similar games for contests and jams:
- Symbiote was created in 30 days and won the third-place prize in the 2015 Indie Game Making Contest.
- Izel’s Observatory was created in 30 days and won second-place for the same contest in 2018
For the most part, I imagine that we would simply have a discord channel and share our updates once a week or whatever.
Please remember that this is a side-project that I work on between other jobs– I wouldn’t except any more than that from you either. (At first– I’d like to transition into putting more serious time into the game eventually!)
Deadlines and other things would be worked out later, when we reach a point where we have a “demo” and are ready to look for funding to take it to the next level.
This would be a “weekend project” that we would work on over a few months, and then kick it into more serious development once we’ve built something impressive past the prototype phase.
These gifs were taken at various points during the development of old prototypes:
(Note: We’d likely be starting the game from the beginning but we’d be able to use any of the graphics assets from these.)
This one is from an older variation of the project (same style and graphics, different player character) that you can find here. It shows how the graphics would look, since the rest of these .gifs are more dev-boxy:
If you’re interested, send me an email.
These questions would help you write an email to me.
- What kind of experience do you have? (with game dev/with Game Maker/anything relevant)
- Fave games? Biggest influences game-wise?
- What kind of time would you be able/willing to devote to this?
- Links to previous games/portfolio/gallery/itch page/etc?
Personality Questions (to gauge if we would be a good fit for working together):
- General stuff– age, work, where you’re from, etc.
- What was Gamergate about?
- Where do you normally “hang out” on the internet? (social media, forums, imageboards, etc)?
- What do you do for fun/hobby (beyond games)?
Email me here: Contact