Happy Valentine’s Day! I thought I’d use the so-called “holiday” as an opportunity to talk about an element of story that makes its way into lots of games, but often seems to be thrown in as an afterthought. Characters are the heart of any story, and love is a core part of a character’s personality. It’s not something that can just be thrown in: “oh, by the way female hero: I love you!” We see too much of that.
So today, I’m going to talk about developing romances: how to make them work, how to make them believable, and how to make the player care. Read more
This article is one that I’ve wanted to do for a long time. I expect this article to be a big one (lengthwise, and content-wise)—and there’s a lot of stuff from it that might take some time to sink in. But this subject is something that I would very much like to introduce to the RPG Maker and indie game development community.
Today we are going to be talking about player psychographics, what they are, and how an understanding of them will help with game design. Read more
Episode eleven is here, and we talk about cliches in your RPG games. Our hosts ReynardFrost, Despain and Kilim weigh the pros and cons of using cliches, when they might be worth using, and take a look at some of the common cliches and why they’re cliches in the first place. Read more
Episode ten has arrived, and now we are a real podcast! This time around, our hosts ReynardFrost, Despain and Kilim talk about the games that inspired them and influenced them as game designers, and how to draw inspiration from your own favorite games. Read more
Happy New Years! The ninth podcast is here to bring in 2013. Today, our hosts Despain, Kilim and ReynardFrost are joined by Nathanial B to talk about commercial games. Budgets, commissions, kickstarter and more! Read more
The eighth podcast is here, just in time for the holidays! Today, our hosts Despain, Kilim and ReynardFrost get into the holiday spirit by talking about presents! The topic is rewarding the player, and we talk about ways to make sure the player feels rewarded during gameplay. Read more
The seventh podcast is here! Today, our hosts Despain, Kilim and ReynardFrost talk about level design—mapping, mopping, puzzles, interactivity. Lots of good stuff this time around. Read more
Welcome to the second part of my series on designing RPG puzzles. Last time, we went over some of the broad categories that different puzzles fall into. Today, we’re going to break things down a little further. Let’s talk about the elements that make up every puzzle in an RPG. Even the simplest of puzzles can be broken down into its core essentials. Read more
The sixth podcast is here! Today, our hosts Despain, Kilim and ReynardFrost talk about cutscenes in RPG Maker. Pacing, introduction and ending cutscenes, and some tips about event choreography.
This week’s Play or Flay segment takes a look at blueperiod’s Linus. Read more