Learn how to use battle events to create a skill where the player can steal items from enemies. This tutorial is an introduction to battle events and random variables.
Learn how to use battle events to create a skill where the player can steal items from enemies. This tutorial is an introduction to battle events and random variables.
With episode twelve, Despain and ReynardFrost are joined by Sevith to talk about battle systems! And roguelikes. Continue reading
Learn how to create a simple pit that will cause the player to fall to the floor below. This tutorial explains how to use coordinate variables and region IDs in RPG Maker VX Ace.
Happy Valentine’s Day! I thought I’d use the so-called “holiday” as an opportunity to talk about an element of story that makes its way into lots of games, but often seems to be thrown in as an afterthought. Characters are the heart of any story, and love is a core part of a character’s personality. It’s not something that can just be thrown in: “oh, by the way female hero: I love you!” We see too much of that.
So today, I’m going to talk about developing romances: how to make them work, how to make them believable, and how to make the player care. Continue reading
This article is one that I’ve wanted to do for a long time. I expect this article to be a big one (lengthwise, and content-wise)—and there’s a lot of stuff from it that might take some time to sink in. But this subject is something that I would very much like to introduce to the RPG Maker and indie game development community.
Today we are going to be talking about player psychographics, what they are, and how an understanding of them will help with game design. Continue reading