The eighth podcast is here, just in time for the holidays! Today, our hosts Despain, Kilim and ReynardFrost get into the holiday spirit by talking about presents! The topic is rewarding the player, and we talk about ways to make sure the player feels rewarded during gameplay. Continue reading
MonthDecember 2012
The seventh podcast is here! Today, our hosts Despain, Kilim and ReynardFrost talk about level design—mapping, mopping, puzzles, interactivity. Lots of good stuff this time around. Continue reading
Welcome to the second part of my series on designing RPG puzzles. Last time, we went over some of the broad categories that different puzzles fall into. Today, we’re going to break things down a little further. Let’s talk about the elements that make up every puzzle in an RPG. Even the simplest of puzzles can be broken down into its core essentials. Continue reading
The sixth podcast is here! Today, our hosts Despain, Kilim and ReynardFrost talk about cutscenes in RPG Maker. Pacing, introduction and ending cutscenes, and some tips about event choreography.
This week’s Play or Flay segment takes a look at blueperiod’s Linus. Continue reading
Hopefully this image will be useful to new RPG Maker users. It’s no substitute for my tutorials on Switches and Variables, but I think that it gets the job done and contains a lot of useful information. Continue reading