MonthNovember 2012

Podcast #5: X-ploration

The fifth podcast has arrived! This time, DespainReynardFrost and Kilim go deep on the subject of exploration. And instead of a Play or Flay segment, this time we take a look and review the beginning of the demo of X-Noir, by Volrath and Artbane. Continue reading

Podcast #4: Gettin’ Serious about Teams

The fourth podcast is here! This time, DespainReynardFrost and Kilim dive into working with a team vs going it solo. We also take a look at a project thread in our Play or Flay segment and are torn on the final decision. Continue reading

Puzzle Design 1: RPG Puzzle Types

Howdy. This is the first part of my new article series on puzzle design for RPGs. The goal of this series is to encourage critical thought about puzzle design as well as provide inspiration and motivation for the puzzles in your RPGs.

Today, we are going to look at a few core types of puzzles that are often found in RPGs. These might not be the only types of puzzles that can be in a game, but these are broad categories that cover a wide variety of puzzles, and this article will serve as a starting point for a more in-depth look at puzzle design. Continue reading

Podcast #3: Dialogue

The third podcast is here! This time, DespainReynardFrost and Kilim share our thoughts on writing dialogue for your games. We also take a look at a project thread in our Play or Flay segment and give some brutal tips when it comes to mapping.

Podcast #2: What Drives Story

The second podcast is here! This time, Despain, ReynardFrost and Kilim talk about the different ways to drive a story in games. It’s also the debut of the weekly segment Play or Flay, where we review a project from the RPG Maker Web forums. Check it out.