MonthOctober 2012

Podcast #1: World Immersion

This is the first of our new weekly podcast series. Our three hosts are myself, Despain, and my friends ReynardFrost and Kilim. We talk about game design in general, but with a focus on RPG Maker. Check it out.

RMVX Ace: Using Map Coordinates, Part 2

This one’s been a long time coming—sorry for the wait, but it’s time to follow up my Using Map Coordinates tutorial with part two.

This tutorial builds on the contents of the first tutorial, so if you haven’t read that one, or if you need a refresher—go back and read it now. In it, we took a look at the grid plane in RPG Maker VX Ace, and how to store an event’s (or the player’s) map coordinates into variables. After that, we created a pressure-switch—as long as the player was standing on it, the door would open. And that’s where we left it. The player isn’t able to reach the door and stand on the switch at the same time, so we’re going to have to create a block that the player can push on top of that switch. Continue reading