Introduction
Yo. Uncle Despain here, with the latest entry in my series of RPG Maker VX Ace tutorials. Today I’m going to be explaining the map grid and its coordinates, and we’re going to create a puzzle where the player must push a block onto a weight-triggered switch in order to open a door. Once you understand the concepts in this tutorial, you will be comfortable creating a wide range of unique puzzles in your game.
This tutorial requires familiarity with the RPG Maker VX Ace interface, as well as a basic understanding of switches, variables, event pages, and conditional branches. If you aren’t comfortable with those topics, check out my tutorial on switches and variables before reading this. Continue reading