MonthMarch 2012

RMVX Ace: Using Map Coordinates, Part 1

Introduction

Yo. Uncle Despain here, with the latest entry in my series of RPG Maker VX Ace tutorials. Today I’m going to be explaining the map grid and its coordinates, and we’re going to create a puzzle where the player must push a block onto a weight-triggered switch in order to open a door. Once you understand the concepts in this tutorial, you will be comfortable creating a wide range of unique puzzles in your game.

This tutorial requires familiarity with the RPG Maker VX Ace interface, as well as a basic understanding of switches, variables, event pages, and conditional branches. If you aren’t comfortable with those topics, check out my tutorial on switches and variables before reading this. Continue reading

RMVX Ace: Switches and Variables, Part 2

Introduction

Howdy! Uncle Despain here, with the second part of my tutorial on RPG Maker VX Ace’s switch and variable functions.

The previous tutorial explained what switches and variables are, and then we walked through the creation of a treasure chest event. We used switches and self switches, and learned about event pages and their conditions. In this part of the tutorial, we’re going to expand on that knowledge by using variables. If you haven’t read part one, check it out now, because this tutorial builds off of the elements introduced there. Continue reading

RMVX Ace: Switches and Variables, Part 1

Introduction

Howdy. Uncle Despain here, with the first of my RPG Maker VX Ace tutorials.

This tutorial is going to tell you everything (well—almost everything) that you need to know about two of the most important features of the RPG Maker program: switches and variables. This is the first part of the tutorial, and it will teach you how and when to use switches. Part two will go a little deeper into the uses for variables.

This tutorial is written for beginners who are diving into the depths of the program for the first time—but I’m not going to be covering the basic interface stuff (that will come in another tutorial). This tutorial is written with the assumption that you understand the most basic elements of the RPG Maker VX Ace interface. Continue reading